One
or two definitions are given; in any given application, it¹s
usually one or the other, not both. Synonyms are given in parenthesis
(synonym) after the definition.
ABC:
American Bowling Congress; official rule making body for ten
pin bowling for its members in the US, Canada, Puerto Rico and
US military bases worldwide; founded in 1895 and headquartered
in Greendale, Wisconsin, 5301 S. 76th Street 53129
Absentee:
See Blind
Action:
Motion of the pins caused by the bowler's technique; generally,
the combination of accuracy, rotation (also see), and other
factors, causing pin motion which is horizontal, rather than
vertical, since a horizontally spinning pin covers more of the
lane.
Address:
Bowler's starting position. (stance)
Alley:
1) A group of lanes; 2) bowling establishment; 3) playing surface,usually
made of maple and pine boards; urethane lanes may soon outnumber
wood lanes.
All
the way:
Finishing a game from any point with nothing but strikes.
American
Bowling Congress (ABC):
The world's largest sports organization and the official rule-making
body of tenpin bowling.
Anchor:
Last man to roll in team competition. Usually the best bowler;
i.e., the bowler most likely to get a strike in the "foundation
frame" (the ninth frame) and most likely to "strike out." The
term originated in 1913 when a bowler (Hans Arfsparger) for
the Anchor Brewing team in Milwaukee, Wisconsin, bowled in the
fifth position and struck out 94 times in succession.
Angle:
The direction the ball travels when going into the 1-3 pocket
(1-2 for lefties). Recent studies [see reference at end] have
shown an optimum angle of 4-6 degrees; less or more angle tends
to leave pins as the width of the pocket decreases.
Apple:
1) Bowling ball; 2) bowler who fails to come through in a clutch
situation. (choke)
Approach:
1) Part of the lane from the very back of the ball return area
to the foul line. Most approaches are 16' long; they are required
by the ABC to be at least 15'. (platform, runway) 2) Start of
the bowler¹s motion, ending with the start of the delivery,
which is when the ball begins its final swing forward to the
release.
Armswing:
The arc of the bowling arm and hand from the first move toward
the line until the delivery of the ball over the line.
Arrows:
Aiming points embedded in the lane. These seven arrows (usually
red or black, but may be other colors) are used for targeting.
(darts)
Automatic
foul detector:
Light beam at the foul line which sounds an alarm if the bowler's
foot crosses it. Penalty for doing so is loss of pins for that
ball; the bowler shoots at a new rack of ten pins (which counts
as a spare if all are knocked down). (foul, foul line)
Automatic
Pinsetter:
First used in the 1940s, the original editions took note of
the pins left, swept the entire area, and reset the pins for
the spare. This invention is credited for the great bowling
boom of the 1950s; the inventor received $1 million from AMF.
Baby
ball, Baby the ball:
Too delicate, not enough emphasis on delivering the ball with
authority; released too carefully. Baby split: The 2-7 or 3-10.
Baby
split with company:
The 2-7-8 or 3-9-10.
Back
ends:
Last 5-6 feet of the lane, including the pin deck. (ends)
Backup:
A ball that falls away to the right (for right-handers) or left
(for left-handers).
Backup
alley:
A lane that holds or tends to stop a ball from rolling to the
right (or left for left-handers).
Balk:
1) An incomplete approach in which the bowler does not deliver
the ball; 2) to interfere or cause another bowler to stop his
approach or not complete it in his normal fashion.
Ball
rack:
1) Where the ball rests before it is rolled and after it returns
from the pit; 2) the structure used to store house balls.
Ball
return:
Track between the lanes the ball travels on when being returned
to the bowler.
Ball
track:
Area on lane where most balls are rolled.
Balsa:
A slight, powerless hit on the headpin. (thin hit)
Barmaid:
A pin hidden behind another pin; 1-5, 2-8, 3-9. (bicycle, double
wood, oneinthedark, sleeper, tandem)
Bed:
The entire area a lane is set into, from the approach to the
pit, including the channels.
Bedposts:
The 7-10 split. (fence posts, goal posts, mule ears, snake eyes)
Beer
frame:
In team play, when all players strike, the one who doesn¹t must
treat (usually liquid refreshments). May also be the low scorer
in a designated frame (often the 7th frame).
Belly
the ball:
Increase the width (number of boards ball crosses from its maximum
outside position) of a hook from an inside starting angle.
Bench work: Any type of conversation or actions intended to
upset an opponent. (bench jockeying)
Bender:
Hooking or curving shot that comes close to the channel before
breaking into the pocket.
Berlin
Wall:
See "Blended condition"
Bevel:
Rounding of thumb/finger holes after drilling to smooth their
edges.
Bicycle:
Pin hidden behind another pin. (barmaid, double wood, oneinthedark,
sleeper, tandem)
Big ball: A working hook that enables a bowler to carry strikes
on less-than-perfect pocket hits.
Big ears: The 4-6-7-10 split. (big four, double pinochle, golden
gate)
Big
fill:
Nine or ten pins on a spare, or a double on a strike.
Big
five:
Spare leave of three on one side and two on the other.
Big
four:
The 4-6-7-10 split. (big ears, double pinochle, golden gate)
Blended
condition:
Oil pattern resulting from lanes with a slight depression in
the middle; proprietors compensate by "accidentally" over-oiling,
resulting in a "regular blended block." If the contrast from
the oily center to the dry sides is very great, it's called
a "Berlin Wall." A blocked condition around one arrow (usually
the second arrow) is a "tunnel block." When the block narrows
toward the pins, it¹s a "funnel block." If you can find the
edge of a block, the edge will move toward the center as the
oil evaporates. A "reverse block" has more oil on the sides
and less in the middle; thus the edge will move outward as the
oil evaporates (and can be followed outward).
Blind:
Score allowed for an absent member, usually the average minus
ten or a set score (for example, 140 for men and 120 for women);
considered a penalty. Many league rules define "Blind" and "Absentee"
with different qualifications. (dummy)
Blocked
lanes:
A lane maintenance condition in which oil or some sort of lane
finish is used to create a track; almost always results in high
scoring. [see "Blended condition"]
Blow:
A missed spare. (error, miss, open)
Blow
a rack:
A solid strike hit.
Blowout: Downing all the pins but one. (tap)
Board:
An individual piece of the lane (total of 40 or sometimes 41)
which run its length and are numbered from 1 on the right for
right-handers and from 1 on the left for left-handers.
Body
English:
Contortion of arms, legs and trunk in an attempt to steer the
ball after it has left the hand.
Bonus:
In match play, pins awarded for winning the game, usually 30
or 50.
Box:
A single frame.
Bowling
shoes:
Special shoes for bowlers have a sticky, rubbery sole on the
non-sliding foot to act as a brake and a slicker, harder sole
on the other foot to allow sliding on the last step.
Bowling
Proprietors Association of America (BPAA):
Trade organization of the people who own bowling centers; publishes
Bowling Digest magazine.
Break: 1) A lucky shot; 2) a stopper after a number of consecutive
strikes.
Break
of the boards:
Area approximately twenty feet from the foul line there the
maple boards meet the pines boards. Hard maple boards are used
between the foul line and the break of the boards to withstand
the impact of bowling balls. (dovetails, piano keys, splice)
Bridge:
Distance separating finger holes (as opposed to span, the distance
between the thumb hole and middle finger hole).
Brooklyn:
A first ball to the left of the headpin for right-handers, to
the right of it for left-handers. (cross)
Broom
ball:
A ball that hits the 1-3 pocket in such a way that the pins
scatter as though they were swept with a broom.
Bucket:
Four-pin diamond on sides or center of lane (2-4-5-8, 3-5-6-9,
or 1-2-3-5). (dinner bucket)
Burner:
When a pin stands on an apparent perfect strike hit. (rap, tap,
touch)
Buzzard:
Three open frames in a row.
Call
the numbers:
Pins left standing are always announced in numerical sequence
(1267, not 1276).
Carry:
Ability of the ball to knock down the pins (as in "carry more
pins"). CC: A 200 game; stands for "double century."
Channel:
Depression approximately 9.5 inches wide to the right and the
left of the lane to guide the ball to the pit should it leave
the playing surface. (gutter)
Charge:
Term used by pros to described a sensational spurt of high scoring.
Charts:
Records kept by bowlers to remind them of which shot to play
on a given lane.
Cheesy
cakes:
Lanes on which strikes come easy.
Cherry:
Chopping the front pin of a spare leave while a pin behind and/or
to the left or right remains standing. (chop)
Chicken
wing:
When a bowler lets his elbow get away from his body during the
swing; generally considered an unacceptable style, but has been
used by bowlers with physical problems, notably Don Carter,
although he used a bent elbow on the backswing only. (flying
elbow)
Choke: 1) Failure to accomplish objective because of nervousness
or fright; 2) cutting arm swing short. (apple)
Chop: Chopping the front pin of a spare leave while a pin behind
and/or to the left or right remains standing. (cherry)
Christmas
tree:
The 3-7-10 or 2-7-10.
Cincinnati:
The 8-10 split.
Classified:
Leagues or tournaments with average limitations.
Clean
game:
Strike or spare in each frame (i.e., no open frames).
Clothesline:
The 1-2-4-7 or 1-3-6-10.
Clutch:
Pressure situation.
Come
up:
Hook into the pocket caused by spin on the axis.
Conversion:
"Making" a spare; i.e., knocking down all the pins that remain
with a second ball. Usually used only when remarking on the
conversion of splits.
Count:
Number of pins knocked down on the first ball of each frame.
Counting
marks: In team competition, it is common to total the number
of marks per frame as the frame is completed. A spare or strike
is one mark; a double is two marks, a turkey is three. See also
"take off a mark."
Cracked
thumb:
Actual cracks that appear on the calluses of a bowler¹s thumb.
Cranker:
Bowler who uses cranking motion (lift and turn) at the top of
the backswing to generate high speed and considerable hooking
action.
Crawler:
A strike produced by missing the head pin. Usually the 4, 2,
and 1 fall slowly onto each other in that order (or 6, 3, 1)
in domino fashion.
Creeper:
Slow ball.
Crooked
arm:
Hook ball bowler who tends to bend his elbow.
Cross:
Going to the left side for a right-hander and vice-versa for
a lefty. (Brooklyn)
Crow hopper: Loose, claw-like grip on ball at release point.
Curtain:
Anchor man missing in final frame when a spare would have won
for his team.
Curve:
Ball that breaks from right to left (for right-handers) in a
huge arc (and vice-versa for lefties).
Cushion:
Padding at rear of pit to absorb shock of ball and pins.
Cutter:
Sharp-breaking hook which seems to slice the pins down.
Darts:
The "arrows" located between 12 and 16 feet beyond the foul
line; used for targeting. The ABC requires that each dart be
no more than 11/4" in width, 6" in length, and must be equidistant
from each other.
Dead
apple, dead ball: Ball that fades or deflects badly when it
hits the pins; very ineffective.
Dead
wood:
Pins knocked down but remaining on the lane or in the gutter;
must be removed before continuing play.
Deflection:
The movement of the ball when it comes into contact with the
pins and angles away to one side or the other.
Delivery:
Preparation + Release + Follow-through
Deuce:
A 200 game or 200 average; see also "par."
Dime
store: The 5-10 split (5-7 is the "Kresge"). (Woolworth)
Dinner
bucket: Four-pin diamond on sides or center of lane (2-4-5-8,
3-5-6-9, or 1-2-3-5). (bucket)
Dive: The action of a ball that hooks greatly at the last split
second.
Division
boards: Where the pine and maple meet on a lane; see also "break
of the boards."
D.O.A.:
"Dead on arrival"; a ball with no action or power on it often
resulting in a split.
Dodo:
A bowling ball over the legal weight or out of legal balance.
Dots:
Dots on the approach are used to set the bowler's feet at the
start of the approach. Dots on the lane can be used to put the
ball down on/toward or to swing thorough a visualized line between
the dots and the arrows.
Dry,
dry lanes: Lanes with very little oil applied to them.
Double:
Two strikes in a row; scores twenty plus the number of pins
knocked down on the next ball.
Double
pinochle: The 4-6-7-10 split. (big ears, big four, golden gate)
Double
wood: Two pins when one is directly behind the other; 1-5, 2-8,
3-9. (barmaid, bicycle, double wood, oneinthedark, sleeper,
tandem)
Dovetails:
Area of lane where maple and pine boards join. (break of the
boards, piano keys, splice)
Drive:
Another name for alley or lane. Also the revolving action of
a ball as it contacts the pins.
Dummy:
Score allowed for an absent member, usually the average minus
ten or a set score (for example, 140 for men and 120 for women);
considered a penalty. (blind)
Dump
the ball: Releasing the ball without bending the knee; may damage
the lane.
Dutch
200: A 200 game scored by alternating strikes and spares. (sandwich
game)
Early
foundation: A strike in the eighth frame; see also "foundation."
Emblem:
The logo on a bowling ball, usually signifying the heaviest
part of the ball.
Ends:
Last 5-6 feet of the lane where the pins stand. Correct term
is "back ends."
Error:
A miss. (blow, miss, open)
Faith, Hope, Charity: The 2-7-10 or 3-7-10 split. (Christmas
tree)
Fast:
In different sections of the country the meaning is the opposite.
In one area (A) it means a lane that allows a ball to hook easily,
while in another area (B) it means a lane that holds down the
hook.
Fence
posts: The 7-10 split. (bed posts, goal posts, mule ears, snake
eyes)
Field
goal: Ball rolled between two pins of a wide split.
Fill:
Pins knocked down following a spare or following two strikes
which are added to the ten or twenty pins, respectively, when
scoring.
Fill
ball; fill frame: Final 10th-frame shot which adds ten or less
pins.
Finger
grips: Inserts which can be placed into the finger and/or thumb
holes to allow the bowler to both hang onto the ball better
and impart spin at delivery.
Fingertip:
Type of bowling ball grip where the fingers are far enough from
the thumb that they can only be inserted into the ball as deep
as the first joint. Allows a great amount of spin to be imparted
to the ball because of the large span between thumb and fingers,
but requires a strong wrist and much practice to master.
Fit
split: Any split where it¹s possible for the ball to hit both
pins.
Five-bagger:
Five strikes in a row.
Flat alley: A lane that despite perfect levelness doesn't run
or hold with respect to the action of the ball.
Flat
arc: The curved path of a ball in process of delivery when it
is too low to the approach or off to either side and so not
part of a perfect circle.
Flat
ball: Ineffective ball; few revolutions, little action.
Floater:
A ball that goes where the lane lets it; the ball is released
badly with no particular lift or turn.
Flying elbow: See "chicken wing."
Follow-through:
Motion after release. Should be toward the pin you're aiming
at and may include a second "shadow" swing without the ball.
Forward
pitch: Finger or thumb hole angled toward center of ball.
Foul:
Touching or going beyond the foul line at delivery.
Foul
line: The mark that determines the beginning of the lane, 60'
this side of the head pin, where the gutters start. Usually
red. Has detector lights ("foul lights") and a buzzer to alert
your team and opponents to your clumsiness. Crossing it gets
you a count of zero for that ball and, if on the first ball,
a shot at a new rack of pins.
Foundation:
A strike in the ninth frame; base for three possible strikes
in the tenth frame.
Four-bagger:
Four strikes in a row.
Four-step
line: Usually a row of dots closest to the foul line; the dots
further back are for five-step deliveries.
Frame:
A tenth part of a game of bowling.
Frozen
rope: A ball rolled with excessive speed almost straight into
the pocket.
Fudge:
Decrease revolutions on the ball; a weak shot producing a weak
ball, done on purpose to cut down the hook.
Full
hit: A ball striking near the center of the head pin on a strike
attempt or the middle of any pin you may be aiming at.
Full
roller: A ball that rolls over its full circumference.
Funnel
block: See "Blended condition."
Garbage
hit: A hit that doesn't enter the pocket but results in a strike
anyway.
Getting
the wood: 1) A better than average score; 2) making sure you
take one pin down (or as many pins as is easily possible) on
an almost impossible split.
Goal
posts: The 7-10 split. (bedposts, fence posts, mule ears, snake
eyes)
Golden
gate: The 4-6-7-10 split. (big ears, big four, double pinochle)
Grab:
Means the friction between the lane and the ball is good, causing
a sudden hook.
Grandma¹s
teeth: A random array of pins left standing.
Grasshopper:
An effective ball, particularly on light pocket hits.
Graveyards:
Low-scoring lanes. In a high-scoring center, applied to the
lowest scoring pair.
Greek
Church: Split leave when three pins remain standing on one side
of the lane and two on the other (the pins resemble church steeples).
Groove:
Ball track or indentation in lane. Also applied to bowler who
is performing well and has his approach and armswing almost
mechanically perfect.
Gutter:
Depression approximately 9.5 inches wide to the right and the
left of the lane to guide the ball to the pit should it leave
the playing surface. (channel)
Gutter
ball: A ball that goes into the gutter.
Gutter
shot: Technique developed by pros of rolling ball from extreme
edge of lane, usually the first inch.
Half
hit: Midway between a full and a light hit.
Handicap:
Pins awarded to individuals or teams in an attempt to equalize
competition.
Hard
way: 1)Rolling 200 by alternating strikes and spares (Dutch
200), 2) Making the 2-7 or 3-10 by deflecting the front pin
into the back, rather than hitting both pins with the ball.
Head
pin: Front or Number 1 pin of a rack.
High board: Due to atmospheric conditions, a board in a lane
may expand or contract a tiny bit, but enough to change the
course of a ball rolling in that area. Most boards contract,
leaving a low area or a low board, but it is still (mis)termed
a high board.
High
hit: 1)Ball contacting a pin near its center, 2) A first ball
that hits the center of the head pin.
Higher:
More to the left (for right-handers, and vice versa for lefties).
Hold,
holding alley: A lane that resists the hooking action of a ball.
Hole: 1) The 1-3 pocket, 1-2 for lefties; 2) another name for
"split" (railroad), 4) an open
Home
alley: Favorite lane or pair of lanes for individual or teams.
Honey:
A good ball.
Hook:
A ball that breaks to the left for right-handers and to the
right for lefties.
Hook
alley: A lane on which the ball will hook easily.
Hot:
When a bowler or team starts lining up strikes.
House:
Bowling center.
House
ball: Bowling ball provided by the center.
Inside: A starting point near the center of the lane (as opposed
to the outside, near the edge of the lane) usually referring
to the point of release.
In there: A good pocket hit. Jack Manders: Rolling through the
middle of a 7-10 or any wide split. (field goal)
Jam:
Force the ball high into the pocket.
Jersey,
Jersey side: To the left of the headpin (for right-handers,
and vice versa for lefties).
Kegler:
Synonym for bowler.
Kickbacks:
Vertical division between lanes at the pit end. On many hits
the pins bounce from the kickback knocking additional pins down.
(sideboards)
Kick
off: Smooth, effective ball delivery.
Kill
the ball: Take the spin or action off the ball by not lifting
or spinning at the release so that it runs straight and maximizes
accuracy.
Kindling
wood: Light pins.
Kingpin:
The headpin or the number 5 pin, varying with local usage.
Kitty:
Money collected from team members for misses, low games, and
other set fines. Used to defray expenses in tournaments or divided
equally at end of season.
Kresge:
Whereas the 5-10 split is called the Woolworth or Dime Store,
the 5-7 is often called the Kresge.
Lane:
Playing surface. Wooden or urethane deck 62'10-3/4" long and
42 inches wide with ten pins spaced one foot apart 60 feet from
the foul line. Pins are on and gutters are at the side, not
part of, the lane. Does not include the "approach."
Late 10: When the 10 pin hesitates and is the last to go down
on a strike.
Leadoff man: First man in a team lineup.
Left
lateral pitch, or left side pitch: Finger or thumb hole angled
away from palm of hand.
Leave:
Those pins not knocked down on the first ball.
Leverage:
Power generated by the sliding and lifting motion of the legs.
Lift:
The upward motion of the ball imparted by the fingers at the
point of release.
Light: Not full on the target pin; too much on the Jersey side.
Light
seven: A hit too light on either side of the head pin resulting
in the 2-4-5 or 3-5-6.
Light
wood: Bowling pins that weight between three pounds and three
pounds-two ounces. Three-pound six-ounce pins are required for
ABC competition, but light pins produce higher scores (and,
from a proprietor¹s viewpoint, shorter games).
Lilly:
The 5-7-10 split.
Line: 1) The path a bowling ball takes; 2) one game of bowling.
Line
ball: Straight shot at pocket on and over second arrow, breaks
at back into pocket. For relatively straight ball players without
huge hook. See also "swing shot" and "point shot."
Loafing: Not lifting or turning the ball properly, with the
result that the ball lags and doesn¹t reach the target, usually
rolling off to the right.
Loft:
Portion of the swing usually associated with how far past the
foul line the ball travels before it hits the lane; may be modified
to increase or decrease the ball's axis of rotation.
Lofting:
Throwing the ball well out onto the lane rather than rolling
it.
Logs:
Very heavy pins, up to four pounds in weight, used for practice.
Looper:
An extra-wide hook ball, usually slow.
Loose hit: A light pocket hit, closer to directly in the 3-pin
rather than on the headpin, as opposed to a high hit.
Lose count: To miss count of pins that could be knocked down.
Caused by the way score is kept; a bowler on a strike leaving
four on the first ball and two on the second "loses count" of
the remaining four pins since the total of the next two balls
is added when on a strike.
Love
tap: A tap from a moving pin, usually off the wall/sideboard,
which delicately knocks it down.
Low: Light or thin hit on the headpin ("low in the pocket"),
as opposed to a high hit.
Makeable
split: Any split which does not have the two pins closest to
the foul line parallel with each other.
Maples:
Pins. Mark: 1) A strike or spare; 2) the point on the lane where
the bowler intends to put the ball down or otherwise use as
a target.
Match
play: Portion of a tournament in which bowlers are pitted individually
(one-on-one) against each other (rather than against the field).
Medal play: Strictly total pin scores (in other words, series,
not per game or with handicap).
Messenger:
A pin that comes rolling across the lane after most or all of
the others have fallen.
Miss:
A missed spare. (blow, error, open)
Mister
Average: Name given to an absent bowler (whose average is used).
It's Mrs. Average if the bowler is a lady.
Mixer: Ball with action causing the pins to bounce around.
Moat:
Nickname for the gutter
Mother-in-law:
1) The 7 pin; 2) the back pin in a sleeper situation.
Move
in: To start from or near the center of the approach.
Move
out: To start from or near a corner position on the approach.
Mule
ears: The 7-10 split. (bedposts, fence posts, goal posts, snake
eyes)
Murphy:
Baby split (2-7, 3-10).
Nose
hit: A first ball full on the headpin; hitting the pins dead
center.
Nothing ball: Ineffective ball.
NBC:
National Bowling Council.
Oneinthedark:
Rear pin in the 1-5, 2-8 or 3-9 spare. (barmaid, bicycle, double
wood, motherinlaw, sleeper, tandem)
On
the nose: A head-on hit to the headpin; frequently causes a
split.
Open:
A frame that doesn¹t have a strike or spare. (blow, error, miss)
Open
bowling: Nonleague or nontournament play, for fun or practice.
Out
and in: A wide hook rolled from the center of the lane toward
the gutter; the ball hooks back to the pocket, going out, then
in.
Out
of bounds: Area on the lanes where the ball won't make it back
to the pocket.
Outside:
Corner or near corner position of playing lanes; use is not
as extreme as "gutter shot."
Over:
In professional bowling, 200 per game is considered "par." The
number of pins above 200 is the number of pins "over", or in
the black.
Over-turn:
To apply too much spin to the ball and not enough finger lift,
preventing the ball from having proper action. When the thumb
stays in too long, the ball is said to be overturned. The thumb
should come out first, allowing the fingers to lift the ball
forward and spin it to the side.
Pack:
A full count of ten.
Par:
200 game; bowling over or under "par", etc.
Part
of the building: Expression referring to the 7, 8 or 10 pin
when it stands after what seems to be a perfect hit (part of
the house).
Perfect game: Twelve strikes in a row with a count of 30 pins
per frame resulting in a score of 300.
Pick:
To knock down only the front pin from a spare leave. (cherry,
chop) Picket fence: The 1-2-4-7 or 1-3-6-10 spares. (rail)
Piano
keys: See "break of the boards."
Pie,
Pie alley: A lane that is easy to score on.
Pin
bowling: Using the entire rack of pins as a target. Before arrows,
and before the break of the boards was noticeable, it was difficult
to sight far down the lane since all the boards looked very
similar.
Pinching
the ball: Gripping the ball too hard.
Pin
deck: Area 60' from the foul line where pins stand; usually
has dark-colored spots where the pins are aligned.
Pindicator: Lighted display board above the pins showing which
ones are standing.
Pine:
Softer wood used beyond division boards; takes over where the
maple "heads" end.
Pit:
Space at end of lane where ball and pins wind up.
Pitch:
Angle at which holes in bowling ball are drilled. Reverse pitch
is a drilling that heads away from the front of the ball; positive
pitch is the opposite.
Platform:
Part of the lane from the very back of the ball return area
to the foul line. (approach, runway)
Plugged
ball: Balls which do not fit a player¹s hand can be re-drilled
after being plugged. The PBA does not allow plugged balls.
Pocket:
The 1-3 for right-handers and 1-2 for lefties.
Point
the ball: To aim more directly at the pocket, high and tight.
Point
Shot: Start from first arrow and throw over first arrow; ball
goes straight at pocket. See also "swing shot" and "point shot."
Poison
ivy: The 3-6-10. Poodle: To roll a gutter ball.
Position
rounds: Designated parts of a league or tournament schedule
which call for teams or players to meet each other based on
their standings. First place meets second, third meets fourth,
etc.
Pot
game: Competition in which two or more bowlers post some sort
of stake and high man takes it all.
Powder puff, puff ball: Slow ball that fails to carry the pins.
Powerhouse:
A hard, strong ball which strikes.
Preparation:
Of your hand, the ball and other equipment; checking the lane
for oil, dirt and a full rack of pins, etc.
Professional
Bowlers Association (PBA): Determines requirements for membership,
entry fees for local and national PBA tournaments, and monitors
player conduct.
Puddle:
A gutter ball. Pull the rug: To have the ball just touch the
headpin, at which time the pins appear to dance until the last
second when they all seem to collapse at once, resulting in
a strike.
Pumpkin:
Ball thrown without spin that hits soft.
Punch
out: To end a game from any point with all strikes.
Pushaway:
Movement of the ball and starting foot together which begins
the "approach."
Quick eight: A good pocket hit which leaves the 4-7 for right-handers,
6-10 for lefties.
Rail:
1) The 1-2-4-7 or 1-3-6-10 spare; a "little rail" is the rail
minus one of the end pins (1, 7, or 10). (picket fence) 2) The
outside board of a lane, usually made of harder wood such as
maple, which with wear may stand above the inner playing surface
and cause balls to track along it rather than go into the channel.
Railroad: A wide open split with both pins on the same line
(4-6, 7-9, 8-10, 7-10). (hole)
Range
finders: Two sets of markers embedded in the surface of the
lane. One is a set of ten dots seven feet beyond the foul line.
The other is nine feet farther down the lane in a triangular
arrangement of seven arrows. Both are used to help establish
a target line.
Rap:
When a single pin remains standing on a good hit. (burner, tap,
touch)
Rat
club: A team shooting horribly low scores for one game.
Reading
the lanes: Discovering whether a lane hooks or holds, and where
the best place is to roll the ball to score high.
Release: Hand motion as ball is put onto lane.
Reset:
Resetting the pins when off spot.
Return:
The track on which balls roll from pit to ball rack.
Reverse: An emphatic backup.
Reverse block: See "Blended condition."
Reverse
pitch: Finger or thumb hole angled away from the center of the
ball.
Revolutions:
The number of turns a ball takes when traveling from the release
to the pins.
Ringing
ten-burner: A shot to the pocket which appears to be fine but
leaves the 10-pin.
Right
lateral pitch, or right side pitch: Finger or thumb hole angled
toward palm of hand.
Rotation:
The spin imparted to the ball at the moment of delivery which
results in pin "action"; specifically, motion of the pins which
is horizontal, rather than vertical, since a horizontally spinning
pin covers more of the lane.
Rug
jerker: A 5-pin that is swept out to the right on a strike ball
as if someone had jerked the rug out from under it.
Run,
running late: A lane on which the ball hooks easily.
Runway:
Starting area; ends at foul line, where lane begins. (platform,
approach)
Sanctioned:
Competition in accordance with American Bowling Congress or
Women¹s International Bowling Congress rules.
Sandbagger:
Bowler who keeps his average down purposely in order to receive
a higher handicap than he deserves.
Sandwich
game: A 200 game scored by alternating strikes and spares. (Dutch
200)
Scenic
route: Path taken by a big curve ball. Schleifer: Thin-hit strike
where pins seem to fall one by one.
Scratch:
Without benefit of handicap; actual score.
Semi-fingertip:
A ball drilling that allows the ball to rest on the pads between
the second and third joints of the third and fourth fingers.
More powerful than a conventional grip, less powerful than a
full fingertip grip, it is generally not recommended.
Semi-roller:
A ball that rolls on a track just outside the thumb-hole. Also
called a semi-spinner. This type of ball is considered the most
powerful and has displaced the full-roller in professional bowling.
Separation:
The distance you allow between your standing position and where
you want the ball placed on the lane to hit the target. Set:
Ball holding in the pocket.
Shadow
ball: A ball rolled in practice without the pins being set,
usually for five minutes or just one or two balls before competition
play.
Short
pin: A pin rolling on the alley bed which just fails to reach
and hit a standing pin.
Shotgun
shot: Rolling the ball from the hip.
Sidearming;
sidewheeling: Allowing the arm to draw away from its proper
position during back and forward swing.
Sideboards: Vertical division between lanes at the pit end.
(kickbacks)
Sixpack:
Six strikes in a row.
Sleeper:
A pin directly behind another pin; respectively: 8-4, 5-1, 9-3.
(barmaid, bicycle, double wood, motherinlaw, oneinthedark,
tandem)
Slick:
Land condition highly polished; tends to hold back hook. Not
the same as oily.
Slide:
The last step of the delivery.
Slot,
slot alley: Lane on which strikes come easy caused by a track
worn into the lane.
Slot
grip: A grip on the bowling ball where the area between the
third and fourth fingers is drilled away, resulting in one large
finger hole.
Small
ball: Type of ball that doesn¹t mix the pins; must hit pocket
perfectly for strikes.
Snake
eyes: The 7-10 split. (bedposts, fence posts, goal posts, mule
ears)
Snow plow: A ball that clears all the pins for a strike.
Soft
alley; soft lane: A lane on which strikes come easy.
Sour
apple: 1) Weak ball which leaves the 5-7, 5-10 or 5-7-10 split;
2) specifically, the 5-7-10 split.
Span:
Distance between thumb and finger holes.
Spare:
All pins down with two balls.
Spare
leave: Refers to pins standing after first ball is rolled.
Spiller:
A light-hit strike in which the pins seem to melt away, taking
a longer time than other strike hits.
Splasher:
A strike where the pins are downed quickly.
Splice: Area of lane where maple and pine boards join. (break
of the boards, dovetails, piano keys)
Split:
A spare leave in which the headpin is down and the remaining
combination of pins have an intermediate pin down immediately
ahead of or between them. (hole, railroad)
Spot
bowling: Target on lane at which the bowler aims; could be a
dot, a board, or an arrow.
Squeeze:
The action of the second and third fingers against the thumb,
much like snapping the fingers, as they deliver the ball.
Steal:
To get more pins than you deserve on a strike hit.
Stiff,
stiff alley: A lane with a tendency to hold a hook ball back.
Strap
the ball: Get maximum lift.
Strike:
All ten pins down on the first ball. See also double, turkey,
four- and five-bagger, and sixpack. Seven, eight, nine, ten
and eleven strikes in a row are called seven-in-a-row, eight-in-a-row,
etc.
Strike
out: To get all three available strike in the tenth frame or,
similarly, finish the game from any point with strikes.
Strike
split: The 8-10 for right-handers and the 7-9 for lefties; ball
looks good but splits.
String:
Three or more consecutive strikes. Also, in some areas, one
game of bowling.
Stroke:
The arm and hand motion during the act of delivery over the
foul line.
Sweeper:
1) A wide-breaking hook which carries a strike as though the
pins were pushed with a broom; 2) a night of league bowling,
previously designated, where bowling fees go toward high-scoring
individuals or teams for that night.
Sweepstakes:
Bowling tournament
Swing
shot: Marshall Holman¹s favorite. Starts at third arrow, goes
to second and back to pocket; for bowlers with lots of hook.
See "line ball" and "point shot."
Swiss
cheese ball: A ball used in pro shops to determine a bowler's
finger size and span for drilling.
Take off a mark: When counting marks (see counting marks), removing
or not adding a mark because a bowler scored five or less on
a spare or double.
Tandem:
Two pins, one behind the other. (barmaid, bicycle, double wood,
oneinthedark, sleeper)
Tap:
When a pin stands on an apparent perfect strike hit. (burner,
rap, touch)
Team
captain: Team member responsible for all the members being present,
arranging for substitutes, and determining the team lineup.
Telephone
poles: Heavy pins. "The fire's out": Common expression used
when a string of strikes comes to an end.
Thin
hit: A pocket hit when the ball barely touches the headpin.
300
game: A perfect game consisting of 12 strikes in a row.
300
game jinx: It is customary when someone starts a game with a
string of strikes not to mention the possibility of scoring
300, which would "jinx" the player.
Three
quarter bucket: Three of the four pins of the bucket; three
of the 2-4-5-8, 1-2-3-5, or 3-5-6-9.
Three
quarters: Spot where bowlers place ball upon delivery, midway
between right corner and center of lane and three-fourths of
the width of the lane from the left corner (vice versa for lefties).
A popular starting point.
Throwing
rocks: Piling up strikes with a speed ball.
Tickler:
When the 6-pin gently topples the 10-pin from the channel resulting
in a strike; the 6-pin is the "tickler."
Topping
the ball: At ball release, fingers go over top of ball instead
of behind or to the side; ball has little power or action at
the pins. Caused by keeping the thumb in the ball too long.
Touch:
Pin standing on a good hit. (burner, rap, tap)
Track:
1) Area most used on lane, creating a path to pins; 2) area
on a bowling ball where it rolls and picks up minute particles.
Triple:
Three strikes in a row. (turkey)
Tripped
4: When the 2 pin takes out the 4 by bouncing off the kickback.
Tumbler:
A strike in which the pins appear to fall individually.
Tunnel
block: See "Blended condition."
Turkey:
Three strikes in a row. (triple)
Turn:
Motion of the hand and wrist toward pocket area at point of
ball release.
Umbrella
ball: A high hit on the nose resulting in a strike.
Under:
Professional bowling score below 200.
Up
the hill: Refers to coaxing a ball over a high board into the
pocket.
Venting:
Drilling a small hole (not a finger hole) to relieve suction
on the thumb hole.
Washout:
The 1-2-10 or 1-2-4-10 for right-handers and the 1-3-7 or 1-3-6-7
for lefties.
Water
in the ball: A weak ball, one that leaves an 8-10, 5-7 or 5-10.
WIBC:
Women's International Bowling Congress.
Winding
them in: Refers to big-hook-ball bowlers who get their hooks
around the pocket consistently.
Web: Distance between the finger holes, usually one-quarter
to three-eights of an inch. (bridge)
Weight
block: The area of the ball which is drilled. Allowable tolerances
are three ounces difference between the top and bottom of the
ball and not more than one ounce difference between the sides
to the right and left of the finger holes or between the sides
in front and back of the finger holes. "Negative weight" means
there is less top weight than bottom weight; this will cause
the ball¹s hook to be delayed until the very last second. Generally,
top weight, finger weight, and right side weight produce more
hook; bottom weight, thumb weight and left side weight reduce
the hook and/or hold back the action of the ball.
Wood:
1) In handicapping, the number of pins given; 2) in scoring,
the number of pins knocked down; 3) general reference to a pin
or pins.
Wooden
bottles: Pins. Woolworth: The 5-10 split (the 5-7 is called
the "Kresge"). (dime store)
Working
ball: A ball with enough action to mix the pins on an off-pocket
hit and have them scramble each other for a strike. The same
ball will break up splits when it hits the nose.
Wrap
around: A tap of the 10-pin when the 6-pin appears to "wrap
around" it, missing it.
Wrist
master: One of the many contraptions work by bowlers designed
to help keep a firm wrist during the backswing.
X:
Symbol for strike.
Yank
the shot: When a bowler hangs onto the ball too long and pulls
it across his body.
Young
American Bowling Alliance (YABA) The YABA is the governing body
providing recognition, sanctioning, playing rules and supervision
to help preserve the amateur status of its members. The YABA
is a non-profit volunteer-based organization for young bowlers.
Zero
in: Find the right strike spot on a lane.